PS5 gameplay and SHOCK second console release date news | Gaming | Entertainment

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Square Enix has given fans a glimpse of what the PS5 and Xbox Scarlett could be capable of.

Ahead of the expected 2020 release date, Square Enix studio Luminous Productions has released a next-gen tech demo.

Titled “Back Stage”, the video was developed in partnership with NVIDIA, using a single GeForce RTX 2080 T.

What will be of particular interest to potential PS5 customers is that it takes advantage of ray tracing technology.

“Luminous Productions, in partnership with NVIDIA, has created a new Luminous Engine tech demo powered by a single GeForce RTX 2080 Ti, that runs in real-time with full path-traced ray tracing,” reads the official description.

Ray tracing technology provides improved lighting and shadows for a more realistic image.

Next-gen consoles like the PS5 and Xbox Scarlett will both take advantage of this technology, so the “Back Stage” video is definitely worth watching.

The news comes after fans discovered a filing for a potential second PlayStation 5 system.

As spotted by Segment Next, Sony has filed a patent for a cloud-based console.

Potentially launching alongside the regular, disc-based PS5, the filing for Sony’s mysterious cloud console was made on August 29.

“The cloud gaming system implements at least one channel driver to facilitate I/O processing for the one or more client devices when executed by the computing resources of the one or more data centres,” reads the patent.

Microsoft previously released a disc-less Xbox One, so it’s possible this could also be a new PS4 alternative.

In addition to ray tracing, it was recently revealed that the PS5 will support 8K resolution, and have much faster loading times.

The speedy (or non-existent) loading times are possible thanks to the specialised solid-state drive, which will make a huge difference to processing speeds.

In Spider-Man on a PS4 Pro, for example, it can take upwards of 15 seconds to fast travel from one location to another. The PS5, on the other hand, will be able to handle the same task in less than a second.

Worlds can also be rendered at far greater speeds, which should inject more pace into games.

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