Apex Legends UPDATE notes: New Legends 1.09 Patch Notes for PS4, Xbox One TODAY | Gaming | Entertainment

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UPDATE ONE: The new Apex Legends update that was released today comes with a full set of patch notes explaining what changes have been made on PS4, Xbox One and PC.

Audio and hit registration were the main areas of the game Respawn Entertainment were trying to improve, which includes increasing the volume of close proximity enemy footsteps, making stealth kills harder to pull off.

There is also a big fix for PC players using Intel CPUs, with a new post from Respawn explaining: “We investigated the crash reports from many people who were frequently crashing and found that Intel CPUs sometimes were not executing the instructions properly in one particular function. A common example was an instruction that only reads a register crashed on writing to invalid memory. With the help of many forum users, we found that lowering the clock speed always fixed the crashes, even if the CPU wasn’t overclocked or overheating.”

APEX LEGENDS PATCH NOTES CAN BE FOUND AT THE BOTTOM OF THIS ARTICLE

ORIGINAL: A new Apex Legends update is being deployed in the coming days on all major platforms. Early patch notes have been shared by the development team before the new launch, confirming everything that will be changing on PS4, Xbox One and PC.

And it appears that there will be plenty of bug fixes included with the latest build of the popular free-to-play Battle Royale title. The game’s audio is getting a few improvements, while Respawn is also having another go at balancing out hit registration.

As mentioned above, audio is being improved in the next Apex Legends build, with the patch notes confirming: “One of our biggest issues to tackle was improving the audio performance to address issues reported of sounds dropping out, sounds missing for an extended time, or distortion for a period of time.

“We have made improvements both in our code and with our content that will hopefully fix these issues for many players, and for others, at least lower the amount and length of time they encounter audio issues.

“We have also addressed some of the other mix issues with the game, including increasing the volume of close proximity enemy footsteps and lowering the overall volume of the game from the character select screen to the end of the drop sequence. We will continue to monitor mix issues and address them as necessary.”

Respawn is also looking to improve hit detection this week, adding in the patch notes: “As we talked about last week, in this patch we’ve pushed some fixes that should eliminate many cases of incorrect hit registration.

“This patch also includes some behind-the-scenes tracking of bullet damage logic. We expect there will still be some remaining hit registration problems, but with these fixes and diagnostic information, we are better equipped to track them down.

“One potential cause of hit registration bugs can be simple internet connection problems. In order to determine how much of a factor this is in reality, we have put some time into refining the functionality behind our network problem indicator icons in the upper right of the screen.

“These icons are now pickier about your connection quality and may show up more frequently than they did before.

“These icon changes will be useful for us in narrowing down the cause of any bugs that we continue to see. Please continue to share videos and report hit registration issues you still encounter after the patch.”

APEX LEGENDS PATCH NOTES

PERFORMANCE

  • Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts.
  • Lowered impact on data loading through code and content changes to improve potential dropout issues.

QUALITY OF LIFE

  • Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.
  • Lowered the volume of Wraith’s ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.
  • Increased the volume of close proximity enemy footsteps for all Legends.
  • Increased the priority of enemy footsteps to ensure the sounds play even in heavy combat situations.
  • Slightly lowered the volume of Pathfinder footstep sounds heard from the first person view.
  • Fixed missing or quiet dryfire (out of ammo trigger click sound) and low ammo (the progressive change in sound that the gun makes as the magazine approaches empty) sounds for the R301, Hemlok, Flatline and RE45.
  • Increased the volume of the music that plays when winning a match.
  • Added more detailed audio to the Training mission.

BUG FIXES

  • Fixed occlusion bug for the “wind down” sound for the Havoc.
  • Fixed issue with automatic weapon fire sounds occasionally getting stuck on, usually after a Legend respawns.
  • Fixed bug with RE45 missing tail sounds (the echo in the environment after the shot) when in close proximity.

FIX FOR LIFELINE “PICK ME UP” BANNER BUG ON PS4

  • The issue has been resolved and we will be re-enabling the banner after the patch is live.
    • NOTE: We made changes to client and backend to address this and it’ll take a little time to take full effect. We’re expecting the error to resolve within a few hours after the patch is live.

ADDITIONAL BUG FIXES AND CHANGES

  • Fixed issue with the Fortified Passive ability for Gibraltar and Caustic where they would take damage through shields.
  • Fixed the bug that allowed players to stick objects to Gibraltar’s Gun Shield.
    • Admittedly it’s been fun to see the results of this but the behavior is not intended by design and could get out of control. Items will no longer stick to Gibraltar’s Gun Shield, however, it will now deflect Arc Stars.
  • We have identified some issues with -novid, and will be disabling the flag until we can address the issues.  Thank you for your patience

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